Sunday, June 07, 2009

What's Groovy

Here's an awesome blog devoted to all those truly awesome Spanish comics magazine artists of the groovy age (it's in Spanish--if you don't read that, here's the google translation), complete with extensive information on their credits for those UK girls' comics that seldom credited them at the time.

Richard Sala gets into process.

Speaking of process, here's a blog I've long admired. Double-click the image in this post for a special treat!

Last but not least, Alessandro Boni posts some teaser art for his next volume of Melting Pulp, as well as some of the references/inspirations he's looking at as he works on it:

Where's he going with that? Well, this looks tantalizing:

And here's my review of vol. 1.

Stay groovy!

Saturday, June 06, 2009

Ratman & Catman, The Groovy Fumetti Game of Death, Part Three (The Final)

The last time we saw Ratman, he was well hung and at the mercy of his enemies Lesbox and Stickman. Despite his enormous pain, none of you readers offered him any helpful advice ...except Mart, the only guy who had the balls to say: "Hey, that guy might be not be as PC as The Fab Five, but he's still a human being, and thus it's my duty to help him." Mart then suggested that Ratman's problem might be solved by an adamantium johnny, a marvelous idea indeed.



Ratman, however, decides to imitate Wolverine in a slightly different way, and pops out a small metal claw from his glove.




He cuts himself free...



...and then quickly escapes from his enemies, because his young, heterosexual sidekick Trombyn needs some serious raping. The End.

Recent Acquisitions



Here in Kalamazoo every first Saturday of June the public library has a sale called the Super Saturday Sidewalk Sale. How it works is like this;
There are literally tons of books available, you pay two bucks for a paper grocery bag and you fill it. Simple, right? Yeah, except for the horde that is waiting to get in. This is usually where I get my ton of pulp fiction to read throughout the year.
Not so lucky this time, however, I did make some decent acquisitions.
Here's the list of stuff that I got for me;
From Caligari To Hitler: A Psychological History of the German Film by Siegfried Kracauer
The Great Television Heroes by Donald F. Glut and Jim Harmon
Oktoberfest by Frank De Felitta
The Terrible Churnadryne by Eleanor Cameron
The Maltese Falcon by Dashiell Hammett
The Saytricon by Petronius
Chocky & Out of the Deeps by John Wyndham
Another Roadsie Attraction & Skinny Legs And All by Tom Robbins
Fantasists On Fantasy Edited by Robert H. Boyer & Kenneth J. Zahorski
Ouverture sur le cinema et la television By Yveline R. Baticle
Movie Monsters by Thomas G. Aylesworth

I'm probably the most excited about the German Film book and the last one on the list. It's a thin book, aimed towards children and it deals rather simply about the iconic monsters of cinema; Godzilla, Frankenstein, King Kong, you get the idea. I'll keep people up to date on these as I read them.
Wish me luck!

Friday, June 05, 2009

Zora





Where do new comic book readers come from?

When I was young, I got hooked on comics because they were pervasively available and, with their eye-catching covers, irresistible. When I say "pervasively available," I mean damn near every place where you could buy a candy bar probably had a spinner or stand. They were just out there, part of the environment, and if you were a kid like me, to see them was to want them. I begged for them in supermarket checkout lines. They were something to pick up along with medicine at the drugstore when I was sick. On long car trips, we'd restock at every Stuckey's or gas station or sometimes even restaurant or hotel lobby. Visiting grownups would sometimes bring them as treats. I'd wager something like that is how almost all comics fans of my generation came to love them.

I'm not sure exactly when or why that all went away, but now that kids aren't exposed to comics as a matter of course just by being out and about in the world, how do they discover them? If I'm not mistaken, these days you have to go to a comics shop to find the comics in the first place, but why would you go to a comics shop if you're not a fan already? "Destroying the Entry Point for Most New Readers" sounds exactly right to me as a description of the shift to an exclusively direct market model. So what entry points remain?

Compounding the part I don't understand is the fact that even if a kid somehow does discover comics . . . well, as Dirk said (in the context of a discussion about making comics more female-reader-friendly):
For non-initiates, the majority of these comics are arcane in reference, contain a bizarre and incompatable mixture of juvenilia and adult content, and just aren’t very much fun to read. These days, superhero comics are written for men between 25-35 years of age who’ve been reading such things for a decade or more, and their creators long ago lost sight of what once made superhero comics a mass-market genre. They aren’t written for women, but neither are they written for men who don’t fit the demographic. They certainly don’t appeal to children. Modern superhero comics aren’t anti-female; they’re anti-reader.
So where do new comic book readers come from? Marvel's increasingly Rococo continuity actually pushed me out after being a fan of many years; how--and why?!?--do new readers get past the lockout effect? I'm not posing rhetorical questions here. I honestly don't understand and am curious to hear some answers.

HACK/SLASH 18-22

At the time of this writing, if you have/get the two omnibus volumes, that brings you to series issue 17, within five issues of the current issue 22. Yesterday I went out on a mission to complete my collection. Hitting three shops in two cities, my rampage left a carbon footprint that would do a Sasquatch proud, but I'm now entirely caught up with Hack/Slash (and The Boys--but that's another post). I even broke down and made a pull-list at the nearest shop, to avoid any further such misadventures (at least for these titles).

Conveniently enough, perhaps, issues 18-22 comprise an arc. I'm sorry to say, though, it's one of the weakest so far.

* * * SPOILERS * * *

The most compelling part of it also happens to be the most downbeat and least action-oriented: Cassie deals with the aftermath of losing both parents all over again (from the Re-Animator arc of issues 15-17), and Vlad and Margaret try to help her through that while dealing with some difficult adjustments of their own. The upshot is, Cassie decides she wants out of the slasher-hunting business, to start trying for a more normal life--which of course turns out to be impossible. These relationship dynamics are handled well enough.

What I don't like is the way so much of the rest of it rehashes a lot of old business I didn't really care for the first time around. I understand it's a challenge coming up with new "slashers" all the time--there are bound to be some hits and misses. Hair-metal-guitarist Six Sixx seems like a fairly sensible slasher concept for this title, but in execution, I consider him a pretty wide miss. The only good things to come out of that whole arc (series issues 2-4) were the introduction of Georgia/Margaret, and Vlad losing his virginity, both of which were important to ongoing character development. The rest of it was not so hot. I certainly wasn't thrilled to see it continuing to intrude in later subplots, in the form of extra-dimensional beings like Pooch or the boob-jobbed tusk-babe sent to hunt him. That particular subplot comes to the fore in issues 18 and 19. Then, Sixx himself is back in black for issues 21 and 22--for the last time, I hope.

The other recurring villain in these issues is Ashley Guthrie, the boy who turns people's dreams into nightmarescapes of murderous toys-come-alive. I've liked him quite a lot in previous appearances--both in the "Land of Lost Toys" miniseries that introduced him and the "Slice Hard" one-shot where he animated a teddy bear and in that guise commanded a whole team of nasty slashers (both collected in the first omnibus). It's that connection to toys that makes him fascinating to me, but that aspect of his character is pushed to the periphery this time out, and instead he possesses some little old psychic lady. I enjoy good recurring villains, and Ashley is certainly a decent candidate for one, but I'd caution against "concept-creep" away from what makes him appealing, and I'd like to see his game raised with each new outing. The violation of both these principles makes his role in these issues seem merely repetitive and uninspired.

Intriguingly, the character of Samhain is introduced in issues 19-21, but it's hard to know what to make of him yet.

The art is particularly disappointing in this arc. Emily Stone has been a fine, arguably definitive artist for the series up to this point, but in these issues, she transitions out, and they really suffer for it. In issue 18, she shares art duties with Kevin Mellon, and then he takes them over entirely for issues 19 and 20. Stone returns for issues 21 and 22, but it's pretty clear she's already checked out and moved on; maybe she just phoned it in, or maybe she did some kind of rush job either to dispense with an obligation or as a favor so as not to leave Seeley in the lurch. Whatever the case, her art in these issues is a big step or two down from her previous H/S work. Seeley thanks her and wishes her well in 22, officially her final issue, and we fans can only hope whoever steps into those shoes is good enough to fill them.

What does the future hold for Hack/Slash? I don't know, but here's a wish-list:
  • Samhain looks promising. Get to him soon, and deliver on his promise.
  • Throw Cassie and/or Vlad into a full-blown Saw-esque Murderworld.
  • Why don't all the slashers get together in a concerted effort to wipe out Cassie and Vlad?
  • Or hire an assassin?
  • Cassie and Vlad take out run-of-the-mill slashers a bit too easily. Show them making relatively simple mistakes that cost them dearly. Show the consequences to them of slipping up even a little.
  • What about a whole town going Resident Evil or Silent Hill, only with slashers?
  • At some point, Cassie absolutely must die and come back as a slasher. How she reacts to that could make an epic arc, whether she's somehow rehabilitated or ultimately destroyed.

Wednesday, June 03, 2009

Wednesday: Comics and such

Just got paid, and that means sushi!

It also means that, although I'm not part of the "Wednesday crowd," I'll probably pop in a comics shop or two. Mainly, now that I've got the second Hack/Slash Omnibus, I'm within reach of catching up, since they're only a handful of issues beyond that. Now that I've got all the published trades for The Boys, I'd like to see about catching up on that, as well. I can wait until July for the next trade, which it looks like runs up through issue 30, but there are a few later issues out there, plus the Herogasm miniseries, which sounds hilarious in that twisted Ennis way.

Speaking of comics, ever since Denis St. John sent me his Monsters & Girls: Amelia, and then Josh Simmons sent me a bunch of cool stuff, I've really wanted to look much more closely into minicomics, handmade comics, etc. The only thing is, I'm not finding many of them out there that have any sort of genre bent, like horror or mystery or superhero or anything like that. I'm not really interested in literary comics, but almost all the minicomics I'm seeing look like that's the category they fall into--naturally enough, I suppose. Well, if anyone can point me in the direction of any minicomics that fall into one of the aforementioned genres (even if only in mood, tone, sensibility, atmosphere, etc.), I'd be grateful. And it would be nice if the art is appealing, rather than "authentic"-through-deliberate-ugliness the way Douglas Wolk describes in Reading Comics and Noah Berlatsky skewers in this post.

While I was hunting around on the internets for such fare last night, I happened across this, which will actually be a Vertigo release. Looks cool! Here's a preview at Newsarama, and here's a nifty trailer (which may contain spoilers?!?):



And a happy Hump Day to you!

Monday, June 01, 2009

HACK/SLASH Omnibus, Vol. 2 by Tim Seeley and Emily Stone et al. (Devil's Due 2009)

The first H/S omnibus includes pretty much all the miniseries and one-shots leading up to the regular monthly series. This second volume includes the first 17 issues of the monthly series, plus an "annual" issue (the Suicide Girls one).

In the early material, Seeley pretty much takes the concept--a Final Girl and her hulking, masked, machete-wielding sidekick on the hunt for slashers--for a series of test-drives. With little to lose, he just has a blast with it. All those early stories are permeated with smart tongue-in-cheekiness, gruesome fun, and rollicking black humor.

****SPOILERS****

The monthly series signals a darkening of tone, a more serious direction, and an upping of the ante straight out of the gate, in the very opening panels. Our heroine Cassie is alone in some grim, abandoned tenement. She's tied up. And one of her toes has just been cut off by a freaky psychologist who's peeled away all of his own skin. This Dr. Gross is scary in another whole league from all the previously featured baddies. He explicitly aligns himself with "torture porn" as a refinement on the slasher (a theme touched on by CRwM--I could swear he's written about this at greater length, but can't seem to find the post):

That's not to say the humor goes away. The first multi-issue arc involves a hair-metal band. There's an issue drawn in a style that sends up Archie comics, which hammers the point home with Benday dots. The "Tub Club" story that began as one of the funny trailers in the first volume here gets fleshed out over three issues.

But Seeley really does settle into some long-term character exploration and development. The heart of this is his treatment of Cassie's relationship to her mother and father.

Up to this point, Cassie's mother has been an important part of her origin story, but hasn't been treated with any seriousness and certainly not with any dignity. She's introduced as a repellently bloated ogre of a woman:

. . . who meets a farcical end:

. . . and comes back as the "Lunch Lady," about as parodically ridiculous a name and concept for a slasher as could be imagined:

. . . and that's how she's been depicted up until the monthly series:


In short, she was two-dimensional and entirely unsympathetic in a way that was good for a few yucks early on when Seeley was playing around, but not so good for the kind of soul-searching he decides he wants to do in the ongoing series. Adding dimension to her character will basically amount to humanizing her, and since much of the impression she's made has been visual, that difficult task will fall mainly to the artist.

Now, Emily Stone took over the Hack/Slash penciling duties starting with monthly series issue 1, and considering that it was her first major comics gig, she absolutely rose to the challenge. Let's look in detail at how she rehabilitates the image of Cassie's mother:

These two panels, while depicting a clearly recognizable Mrs. Hack, provide the starkest contrast with the panel that introduces her above. Whereas there she's depicted in a smudgy, sepia-toned chiaroscuro, here she's depicted in more natural light and color in a clean line style. The "camera" angle makes a difference--looking up at her makes her look frightfully imposing, whereas looking down at her helps her come across as human and vulnerable. The context-free, demented, almost demonic smirk is here replaced with a mama-bear look of angry consternation at seeing her small daughter physically bullied by three older boys. The long-shot, again from above, of her protectively and sympathetically crouching to Cassie's level to talk to her and help her up hammers all of this home. Her "Lunch Lady" uniform that reduces her to a role that I daresay won't evoke fond memories for most readers is here softened with the sweats, hair-scarf, and sock-sandal combination of a harried mom.

As she talks further with Cassie, her expression softens all the more, and she ultimately comes across as a single mother with a miserable job, who lacks the time, money, and motivation to eat well and take better care of herself. We sense her helplessness in the face of her daughter's heartbreaking unpopularity. In just a few panels, we've come a very long way from where she started.

Mrs. Hack's death can't be rewritten from scratch, but part of the beauty of comics is the way different artistic choices can put a very different emotional coloring on the "same" event or set of circumstances.

This four-panel sequence accomplishes that with extraordinary effectiveness. The top-left panel makes the mother and daughter focal; it emphasizes the intimacy of their relationship, and therefore of the saddening but necessary betrayal. The composition of the top-right panel wonderfully captures the emotional tone of what it depicts. Stone's use of perspective makes Cassie big and flanks her with the authority figure of a police officer aiming his gun; Mrs. Hack is smaller than both of them and alone, which is exactly how her dialogue and posture indicate she feels. In the original death-scene panel, the dead Mrs. Hack slumps into the gravy pot with a posture reminiscent of a hog at a trough, and is accompanied by a comically disgusted reaction shot by a police officer. By contrast, Stone depicts her here in the act rather than its aftermath--as a fully human agent making a tragic and terrible choice. Her solitude in that panel might not exactly ennoble her, but at least it doesn't add insult to injury the way the original panel did by showing the reactions of onlookers.

Later in issue #1, we get a glimpse, too, of Mrs. Hack at the moment she's abandoned by her husband, Cassie's father. In a mere two panels, Stone masterfully upends everything we've assumed about her and that relationship up to this point:

Stone strikes a perfect balance here; this woman is significantly slimmer, enough to be considered positively pretty, but not unbelievably so. The jeans just visible at left and the cleavage just visible at right indicate that she has not given up and is still a sexual woman. In other words, to put it crudely, she wasn't abandoned because she looked the way we've always seen her up to this point. It's worth noting, also, that these two panels wouldn't have been possible without the ones I've considered above preparing the way by humanizing her and softening her image.

So, in flashbacks that aren't even the main point of the first issue, Seeley and especially Stone have reintroduced and almost completely reinvented Cassie's mother. That's important, because the first issue also concludes with the suggestion that Cassie's father is alive and will at some point be appearing in the story.

The ultimate payoff for all of this culminates in none other than the story arc featuring Herbert West, Re-Animator!!!

Unfortunately, this three-issue story-arc seems cursed. First, the original issues ran into distribution problems when Seeley was slapped with a Cease-and-Desist from another party claiming rights to Re-Animator. Then, this omnibus had a major fuckup with the isbn or something. Ah well, at least I finally got my hands on a copy!

Parenthetically, before continuing with my analysis of Seeley and Stone's handling of Mrs. Hack, I'd like to mention that I watched Re-Animator and Bride of Re-Animator for the first time specifically in preparation for reading this story, and I have to say, not only is Herbert West a perfect fit for the Hack/Slash universe and the cod-science "explanation" for slashers offered so far, but Seeley gets him right storywise and Stone nails that distinct physicality that turned Jeffrey Combs so deservedly into such a horror icon.

We first meet Cassie's father as an associate of Dr. West. Dr. Jack Hack has been involved in scientific research on slashers almost from the beginning of the field--and that's how he met Cassie's mother, as a young lady who might possess a sort of "slasher gene." In the story's present, West has acquired the corpse of the "Lunch Lady." An extraordinary two pages (not a spread, wisely, but a flip) show us Dr. Hack's emotionally brutal reunion with his dead wife and his flashback to their first meeting:


Stone gets it exactly right here. In the story's present, she punches us in the gut with the full horror of Mrs. Hack as she'd originally been depicted. The roundness of her face in the first flashback panel realistically suggests the weight she'll put on through the stages of her life we've seen already, but at this point, she's young, pretty, and playful; it's easy to see how she gets under Dr. Hack's skin, how he could fall in love with her, and how they could have conceived Cassie together.

Well, enough dwelling on that. Rest assured--it's not all character development. There's plenty of the great bloody horror action promised by the title. This is a series I just can't recommend highly enough to any horror fan, and these omnibus volumes are a great way to enjoy it.

KNIGHT OF THE BLACK ROSE by James Lowder (TSR 1991)

What intrigues me about Ravenloft is the prospect of gothic-style horror in a fantasy setting. This installment doesn't really deliver that; it's more like fantasy with a smattering of gothic horror trappings. Lord Soth is a Death Knight--a concept that could certainly be taken in the direction of horror--but he also seems to have quite an extensive backstory in Dragonlance, and the sensibility that comes along with that really pushes any hint of horror to the periphery.

While familiarity with Soth's backstory isn't strictly necessary to understand what happens here (I didn't know a bit of it), it is sort of necessary to care about it. Soth is on a quest to retrieve the soul of some female character who never actually appears within these pages except fleetingly, indirectly and in flashbacks. The mists of Ravenloft interrupt his quest by trapping him in Strahd's realm of Barovia, and the whole novel is the story of how he tries to escape so he can continue his quest.

Part of the appeal here, I suppose, is seeing the two scary, powerful, evil figures of Soth and Strahd butt heads. All drama is drained from that conflict, though, by the fact that they simply aren't scary to each other. Lowder could have written a much more intensely engaging story if he'd just bothered to figure out what a vampire might have to fear from a Death Knight, and vice versa. Instead, we're treated to a number of confrontations in which they posture menacingly, scoff at each other's threats, and part in a stalemate.

The dwarf were-badger who serves as Soth's guide and sidekick is sort of interesting, I guess, but again, he doesn't really fit the gothic horror concept that, if I understand correctly, is Ravenloft's raison d'etre.

I'm sure this is a decently enjoyable read to those who are familiar with Soth from Dragonlance, but I found it disappointing and couldn't recommend it very highly to anyone else.